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معلومات الكاتب ▼
رقم العضوية : 598
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قوة السمعة : 10
29-06-2020 06:49 صباحا
السلام عليكم ورحمة الله وبركاته.
اريد كويست الحصول على التدريب والحصول على المهارات 
 




تم تحرير الموضوع بواسطة :BlackGhost بتاريخ:29-06-2020 05:26 مساء. سبب التعديل : تعديل العنوان.



غير متواجد
معلومات الكاتب ▼
رقم العضوية : 3
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29-06-2020 06:56 صباحا
[1]
ما راح أحد يفهم موضوك إذا ما كتبت عنوان واضح للجميع.


توقيع: Basho
Discord: Basho#8263

غير متواجد
معلومات الكاتب ▼
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29-06-2020 08:13 صباحا
[2]
بحاول اجيبه لك باذن الله اليوم ع حسب ما فهمت طلبك smile

تم تحرير الموضوع بواسطة :M3zol بتاريخ:29-06-2020 08:16 صباحا. سبب التعديل : M3zol
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معلومات الكاتب ▼
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قوة السمعة : 10
29-06-2020 05:26 مساء
[3]

غير متواجد
معلومات الكاتب ▼
رقم العضوية : 536
المشاركات : 90
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يتابعهم : 2
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الرصيد : 0$
قوة السمعة : 25
29-06-2020 07:10 مساء
[4]
المشاركة الأصلية كتبت بواسطة: BlackGhost
السلام عليكم ورحمة الله وبركاته.
اريد كويست الحصول على التدريب والحصول على المهارات 
 


يجب عليك التسجيل لمشاهدة الرابط
 

توقيع: Ð ĕ ѷ ḯ ⓛ
: D  

: ( 
غير متواجد
معلومات الكاتب ▼
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الرصيد : 0$
قوة السمعة : 40
01-07-2020 07:17 مساء
[5]
المشاركة الأصلية كتبت بواسطة: BlackGhost
السلام عليكم ورحمة الله وبركاته.
اريد كويست الحصول على التدريب والحصول على المهارات 
 

علي حسب سؤالك
اما ان يكون قصدك كويست يخلي المهارات بي كاملة و هذا سهل و متوفر 
او انك تبي نظام لم الاعب يوصل لفل ٥ تظهر لة قائمة يختار مهاراتة و هكذا 
بس هذا نظام كامل موب كويست فقط 
من فضلك حدد طلبك بدقة 

غير متواجد
معلومات الكاتب ▼
رقم العضوية : 536
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الرصيد : 0$
قوة السمعة : 25
18-12-2020 03:04 صباحا
[6]
المشاركة الأصلية كتبت بواسطة: Mr.Strange
المشاركة الأصلية كتبت بواسطة: BlackGhost
السلام عليكم ورحمة الله وبركاته.
اريد كويست الحصول على التدريب والحصول على المهارات 
 

علي حسب سؤالك
اما ان يكون قصدك كويست يخلي المهارات بي كاملة و هذا سهل و متوفر 
او انك تبي نظام لم الاعب يوصل لفل ٥ تظهر لة قائمة يختار مهاراتة و هكذا 
بس هذا نظام كامل موب كويست فقط 
من فضلك حدد طلبك بدقة 


لو معك النظآم ارفعه ميجآ . 

توقيع: Ð ĕ ѷ ḯ ⓛ
: D  

: ( 
غير متواجد
معلومات الكاتب ▼
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الدعوات : 5
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الإجابات المقدمة : 3
الرصيد : 0$
قوة السمعة : 40
30-07-2021 07:09 صباحا
[7]
المشاركة الأصلية كتبت بواسطة: BlackGhost
السلام عليكم ورحمة الله وبركاته.
اريد كويست الحصول على التدريب والحصول على المهارات 
 




 
quest find_skillteacher begin
    state start begin
        when login or levelup with pc.level>=5 and pc.skillgroup ==0 begin
            set_state(run)
        end
    end

    state run begin
        when login with pc.get_skill_group()!=0 begin
            restart_quest()
        end

        when letter with pc.get_skill_group()==0 begin

            send_letter_ex(gameforge.skill_group._10_sendLetter, "golden,blink,ex", "scroll_open_golden.tga")
            local job=pc.get_job()

            if job==0 then
                local v=pc_find_skill_teacher_vid(1)
                if 0!=v then target.vid("teacher1", v, gameforge.skill_group._20_targetVid) end
                local v=pc_find_skill_teacher_vid(2)
                if 0!=v then target.vid("teacher2", v, gameforge.skill_group._30_targetVid) end
            elseif job==1 then
                local v=pc_find_skill_teacher_vid(1)
                if 0!=v then target.vid("teacher3", v, gameforge.skill_group._40_targetVid) end
                local v=pc_find_skill_teacher_vid(2)
                if 0!=v then target.vid("teacher4", v, gameforge.skill_group._50_targetVid) end
            elseif job==2 then
                local v=pc_find_skill_teacher_vid(1)
                if 0!=v then target.vid("teacher5", v, gameforge.skill_group._60_targetVid) end
                local v=pc_find_skill_teacher_vid(2)
                if 0!=v then target.vid("teacher6", v, gameforge.skill_group._70_targetVid) end
            elseif job==3 then
                local v=pc_find_skill_teacher_vid(1)
                if 0!=v then target.vid("teacher7", v, gameforge.skill_group._80_targetVid) end
                local v=pc_find_skill_teacher_vid(2)
                if 0!=v then target.vid("teacher8", v, gameforge.skill_group._90_targetVid) end
            clear_letter()
            end
        end

        when leave begin
            target.delete("teacher1")
            target.delete("teacher2")
            target.delete("teacher3")
            target.delete("teacher4")
            target.delete("teacher5")
            target.delete("teacher6")
            target.delete("teacher7")
            target.delete("teacher8")
        end

        when button or info begin
            if pc.job == 0 then
                say_title(gameforge.skill_group._100_sayTitle)
                say(gameforge.skill_group._110_sayReward)
            elseif pc.job == 1 then
                say_title(gameforge.skill_group._120_sayTitle)
                say(gameforge.skill_group._130_sayReward)
            elseif pc.job == 2 then
                say_title(gameforge.skill_group._140_sayTitle)
                say(gameforge.skill_group._150_sayReward)
            elseif pc.job == 3 then
                say_title(gameforge.skill_group._160_sayTitle)
                say(gameforge.skill_group._170_sayReward)
            end

             select(gameforge.locale.confirm)
            setskin(NOWINDOW)
        end

        when teacher1.target.click or skill_group1_1.chat.gameforge.skill_group._180_npcChat or    skill_group2_1.chat.gameforge.skill_group._180_npcChat or    skill_group3_1.chat.gameforge.skill_group._180_npcChat     begin 
            target.delete("teacher1")

            local pc_job=pc.get_job()
            if pc_job != 0 then -- !!!
                say_title(gameforge.skill_group._190_sayTitle)

                say(gameforge.skill_group._200_say)
                if pc_job==0 then
                    say_reward(gameforge.skill_group._210_sayReward)
                elseif pc_job==1 then
                    say_reward(gameforge.skill_group._220_sayReward)
                elseif pc_job==2 then
                    say_reward(gameforge.skill_group._230_sayReward)
                elseif pc_job==3 then
                    say_reward(gameforge.skill_group._240_sayReward)
                end
                                return
            end

            say_title(gameforge.skill_group._250_sayTitle)
            say(gameforge.skill_group._260_say)
            say_reward(gameforge.skill_group._270_sayReward)


                        local s= select(gameforge.skill_group._280_select, gameforge.skill_group._290_select)

            if 2 == s then
                return
            end

            if pc.get_job()!=0 or pc.get_skill_group()!=0 then
                test_chat(string.format(gameforge.skill_group._300_chat, bool_to_str(npc_is_same_job()).."pc.get_skill_group:"..pc.get_skill_group().."pc_job:"..pc.get_job()))
                return
            end

            set_state("start")
            pc.set_skill_group(1) -- !!!
            pc.clear_skill()
            char_log(0, "CLEAR_SKILL", "Fertigkeit nach Lehrer lِschen")

            say_title(gameforge.skill_group._310_sayTitle)

            say(gameforge.skill_group._320_say)
            if not pc.is_clear_skill_group() then
                say(gameforge.skill_group._330_say)
                say_title(gameforge.buy_fishrod._210_sayTitle)
                say_reward(gameforge.skill_group._340_sayReward)
            else
                say_reward(gameforge.skill_group._350_sayReward)
            end
            clear_letter()
        end

        when teacher2.target.click or skill_group1_2.chat.gameforge.skill_group._360_npcChat or    skill_group2_2.chat.gameforge.skill_group._360_npcChat or    skill_group3_2.chat.gameforge.skill_group._360_npcChat     begin 
            target.delete("teacher2")

            local pc_job=pc.get_job()
            if pc_job != 0 then
                say_title(gameforge.skill_group._370_sayTitle)

                say(gameforge.skill_group._380_say)
                if pc_job==0 then
                    say_reward(gameforge.skill_group._210_sayReward)
                elseif pc_job==1 then
                    say_reward(gameforge.skill_group._390_sayReward)
                elseif pc_job==2 then
                    say_reward(gameforge.skill_group._230_sayReward)
                elseif pc_job==3 then
                    say_reward(gameforge.skill_group._240_sayReward)
                end
                                return
            end

            say_title(gameforge.skill_group._400_sayTitle)
            say(gameforge.skill_group._410_say)
            say_reward(gameforge.skill_group._270_sayReward)

                        local s= select(gameforge.skill_group._280_select, gameforge.skill_group._290_select)

            if 2 == s then
                return
            end

            if pc.get_job()!=0 or pc.get_skill_group()!=0 then
                test_chat(string.format(gameforge.skill_group._300_chat, bool_to_str(npc_is_same_job()).."pc.get_skill_group:"..pc.get_skill_group().."pc_job:"..pc.get_job()))
                return
            end

            set_state("start")
            pc.set_skill_group(2)
            pc.clear_skill()
            char_log(0, "CLEAR_SKILL", "Fertigkeit nach Fertigkeitsmeister lِschen")


            say_title(gameforge.skill_group._420_sayTitle)

            say(gameforge.skill_group._320_say)
            if not pc.is_clear_skill_group() then
                say(gameforge.skill_group._330_say)
                say_title(gameforge.buy_fishrod._210_sayTitle)
                say_reward(gameforge.skill_group._340_sayReward)
            else
                say_reward(gameforge.skill_group._350_sayReward)
            end
            clear_letter()
        end


        when teacher3.target.click or skill_group1_3.chat.gameforge.skill_group._430_npcChat or    skill_group2_3.chat.gameforge.skill_group._430_npcChat or    skill_group3_3.chat.gameforge.skill_group._430_npcChat    begin 
            target.delete("teacher3")


            local pc_job=pc.get_job()
            if pc_job != 1 then -- !!!
                say_title(gameforge.skill_group._190_sayTitle)

                say(gameforge.skill_group._440_say)
                if pc_job==0 then
                    say_reward(gameforge.skill_group._210_sayReward)
                elseif pc_job==1 then
                    say_reward(gameforge.skill_group._220_sayReward)
                elseif pc_job==2 then
                    say_reward(gameforge.skill_group._230_sayReward)
                elseif pc_job==3 then
                    say_reward(gameforge.skill_group._240_sayReward)
                end
                                return
            end
            say_title(gameforge.skill_group._450_sayTitle)
            say(gameforge.skill_group._460_say)
            say_reward(gameforge.skill_group._470_sayReward)

                        local s= select(gameforge.skill_group._280_select, gameforge.skill_group._290_select)

            if 2 == s then
                return
            end

            if pc.get_job()!=1 or pc.get_skill_group()!=0 then
                test_chat(string.format(gameforge.skill_group._300_chat, bool_to_str(npc_is_same_job()).."pc.get_skill_group:"..pc.get_skill_group().."pc_job:"..pc.get_job()))
                return
            end

            set_state("start")
            pc.set_skill_group(1) -- !!!
            pc.clear_skill()
            char_log(0, "CLEAR_SKILL", "Fertigkeit nach Fertigkeitsmeister lِschen")

            say_title(gameforge.skill_group._480_sayTitle)

            say(gameforge.skill_group._320_say)
            if not pc.is_clear_skill_group() then
                say(gameforge.skill_group._490_say)
                say_title(gameforge.buy_fishrod._210_sayTitle)
                say_reward(gameforge.skill_group._340_sayReward)
            else
                say_reward(gameforge.skill_group._350_sayReward)
            end
            clear_letter()
        end


        when teacher4.target.click or skill_group1_4.chat.gameforge.skill_group._500_npcChat or    skill_group2_4.chat.gameforge.skill_group._500_npcChat or    skill_group3_4.chat.gameforge.skill_group._500_npcChat    begin 
            target.delete("teacher4")

            local pc_job=pc.get_job()
            if pc_job != 1 then -- !!!
                say_title(gameforge.skill_group._190_sayTitle)

                say(gameforge.skill_group._510_say)
                if pc_job==0 then
                    say_reward(gameforge.skill_group._210_sayReward)
                elseif pc_job==1 then
                    say_reward(gameforge.skill_group._220_sayReward)
                elseif pc_job==2 then
                    say_reward(gameforge.skill_group._230_sayReward)
                elseif pc_job==3 then
                    say_reward(gameforge.skill_group._240_sayReward)
                end
                                return
            end

            say_title(gameforge.skill_group._520_sayTitle)
            say(gameforge.skill_group._530_say)
            say_reward(gameforge.skill_group._470_sayReward)
            local s= select(gameforge.skill_group._280_select, gameforge.skill_group._290_select)
            if 2 == s then
                return
            end

            if pc.get_job()!=1 or pc.get_skill_group()!=0 then
                test_chat(string.format(gameforge.skill_group._300_chat, bool_to_str(npc_is_same_job()).."pc.get_skill_group:"..pc.get_skill_group().."pc_job:"..pc.get_job()))
                return
            end

            set_state("start")
            pc.set_skill_group(2) -- !!!
            pc.clear_skill()
            char_log(0, "CLEAR_SKILL", "Fertigkeit nach Fertigkeitsmeister lِschen")

            say_title(gameforge.skill_group._540_sayTitle)

            say(gameforge.skill_group._320_say)
            if not pc.is_clear_skill_group() then
                say(gameforge.skill_group._330_say)
                say_title(gameforge.buy_fishrod._210_sayTitle)
                say_reward(gameforge.skill_group._340_sayReward)
            else
                say_reward(gameforge.skill_group._350_sayReward)
            end
            clear_letter()
        end


        when teacher5.target.click or skill_group1_5.chat.gameforge.skill_group._550_npcChat or    skill_group2_5.chat.gameforge.skill_group._550_npcChat or    skill_group3_5.chat.gameforge.skill_group._550_npcChat    begin 
            target.delete("teacher5")

            local pc_job=pc.get_job()
            if pc_job != 2 then -- !!!
                say_title(gameforge.skill_group._370_sayTitle)

                say(gameforge.skill_group._560_say)
                if pc_job==0 then
                    say_reward(gameforge.skill_group._210_sayReward)
                elseif pc_job==1 then
                    say_reward(gameforge.skill_group._220_sayReward)
                elseif pc_job==2 then
                    say_reward(gameforge.skill_group._230_sayReward)
                elseif pc_job==3 then
                    say_reward(gameforge.skill_group._240_sayReward)
                end
                return
            end

            say_title(gameforge.skill_group._570_sayTitle)
            say(gameforge.skill_group._580_say)
            say_reward(gameforge.skill_group._590_sayReward)
            local s= select(gameforge.skill_group._280_select, gameforge.skill_group._290_select)
            if 2 == s then
                return
            end

            if pc.get_job()!=2 or pc.get_skill_group()!=0 then
                test_chat(string.format(gameforge.skill_group._300_chat, bool_to_str(npc_is_same_job()).."pc.get_skill_group:"..pc.get_skill_group().."pc_job:"..pc.get_job()))
                return
            end

            set_state("start")
            pc.set_skill_group(1) -- !!!
            pc.clear_skill()
            char_log(0, "CLEAR_SKILL", "Fertigkeit nach Fertigkeitsmeister lِschen")


            say_title(gameforge.skill_group._600_sayTitle)

            say(gameforge.skill_group._320_say)
            if not pc.is_clear_skill_group() then
                           ---                                                   l
                say(gameforge.skill_group._330_say)
                say_title(gameforge.buy_fishrod._210_sayTitle)
                                say_reward(gameforge.skill_group._340_sayReward)
                            else
                say_reward(gameforge.skill_group._350_sayReward)
                            end
            clear_letter()
        end


        when teacher6.target.click or skill_group1_6.chat.gameforge.skill_group._610_npcChat or    skill_group2_6.chat.gameforge.skill_group._610_npcChat or    skill_group3_6.chat.gameforge.skill_group._610_npcChat    begin 
            target.delete("teacher6")

            local pc_job=pc.get_job()
            if pc_job != 2 then -- !!!
                say_title(gameforge.skill_group._190_sayTitle)

                say(gameforge.skill_group._620_say)
                if pc_job==0 then
                    say_reward(gameforge.skill_group._210_sayReward)
                elseif pc_job==1 then
                    say_reward(gameforge.skill_group._220_sayReward)
                elseif pc_job==2 then
                    say_reward(gameforge.skill_group._230_sayReward)
                elseif pc_job==3 then
                    say_reward(gameforge.skill_group._240_sayReward)
                end
                                return
            end

            say_title(gameforge.skill_group._630_sayTitle)
            say(gameforge.skill_group._640_say)
            say_reward(gameforge.skill_group._590_sayReward)

                        local s= select(gameforge.skill_group._280_select, gameforge.skill_group._290_select)

            if 2 == s then
                return
            end

            if pc.get_job()!=2 or pc.get_skill_group()!=0 then
                test_chat(string.format(gameforge.skill_group._300_chat, bool_to_str(npc_is_same_job()).."pc.get_skill_group:"..pc.get_skill_group().."pc_job:"..pc.get_job()))
                return
            end

            set_state("start")
            pc.set_skill_group(2) -- !!!
            pc.clear_skill()
            char_log(0, "CLEAR_SKILL", "Fertigkeit nach Fertigkeitsmeister lِschen")

            say_title(gameforge.skill_group._650_sayTitle)

            say(gameforge.skill_group._320_say)
            if not pc.is_clear_skill_group() then
                           ---                                                   l
                say(gameforge.skill_group._330_say)
                say_title(gameforge.buy_fishrod._210_sayTitle)
                                say_reward(gameforge.skill_group._340_sayReward)
                            else
                say_reward(gameforge.skill_group._350_sayReward)
                            end
            clear_letter()
        end


        when teacher7.target.click or skill_group1_7.chat.gameforge.skill_group._660_npcChat or    skill_group2_7.chat.gameforge.skill_group._660_npcChat or    skill_group3_7.chat.gameforge.skill_group._660_npcChat    begin 
            target.delete("teacher7")

            local pc_job=pc.get_job()
            if pc_job != 3 then -- !!!
                say_title(gameforge.skill_group._190_sayTitle)

                say(gameforge.skill_group._670_say)
                if pc_job==0 then
                    say_reward(gameforge.skill_group._210_sayReward)
                elseif pc_job==1 then
                    say_reward(gameforge.skill_group._220_sayReward)
                elseif pc_job==2 then
                    say_reward(gameforge.skill_group._230_sayReward)
                elseif pc_job==3 then
                    say_reward(gameforge.skill_group._240_sayReward)
                end
                                return
            end

            say_title(gameforge.skill_group._680_sayTitle)
            say(gameforge.skill_group._690_say)
            say_reward(gameforge.skill_group._700_sayReward)

                        local s= select(gameforge.skill_group._280_select, gameforge.skill_group._290_select)

            if 2 == s then
                return
            end

            if pc.get_job()!=3 or pc.get_skill_group()!=0 then
                test_chat(string.format(gameforge.skill_group._300_chat, bool_to_str(npc_is_same_job()).." pc.get_skill_group:"..pc.get_skill_group().."pc_job:"..pc.get_job()))
                return
            end

            set_state("start")
            pc.set_skill_group(1) -- !!!
            pc.clear_skill()
            char_log(0, "CLEAR_SKILL", "Fertigkeit nach Fertigkeitsmeister lِschen")

            say_title(gameforge.skill_group._710_sayTitle)

            say(gameforge.skill_group._320_say)
            if not pc.is_clear_skill_group() then
                           ---                                                   l
                say(gameforge.skill_group._330_say)
                say_title(gameforge.buy_fishrod._210_sayTitle)
                                say_reward(gameforge.skill_group._340_sayReward)
                            else
                say_reward(gameforge.skill_group._350_sayReward)
                            end
            clear_letter()
        end


        when teacher8.target.click or skill_group1_8.chat.gameforge.skill_group._720_npcChat or    skill_group2_8.chat.gameforge.skill_group._720_npcChat or    skill_group3_8.chat.gameforge.skill_group._720_npcChat    begin 
            target.delete("teacher8")

            local pc_job=pc.get_job()
            if pc_job != 3 then -- !!!
                say_title(gameforge.skill_group._190_sayTitle)

                say(gameforge.skill_group._730_say)
                if pc_job==0 then
                    say_reward(gameforge.skill_group._210_sayReward)
                elseif pc_job==1 then
                    say_reward(gameforge.skill_group._220_sayReward)
                elseif pc_job==2 then
                    say_reward(gameforge.skill_group._230_sayReward)
                elseif pc_job==3 then
                    say_reward(gameforge.skill_group._240_sayReward)
                end
                return
            end


            say_title(gameforge.skill_group._740_sayTitle)
            say(gameforge.skill_group._750_say)
            say_reward(gameforge.skill_group._700_sayReward)
            local s= select(gameforge.skill_group._280_select, gameforge.skill_group._290_select)
            if 2 == s then
                return
            end

            if pc.get_job()!=3 or pc.get_skill_group()!=0 then
                test_chat(string.format(gameforge.skill_group._300_chat, bool_to_str(npc_is_same_job()).."pc.get_skill_group:"..pc.get_skill_group().."pc_job:"..pc.get_job()))
                return
            end

            set_state("start")
            pc.set_skill_group(2) -- !!!
            pc.clear_skill()
            char_log(0, "CLEAR_SKILL", "Fertigkeit nach Fertigkeitsmeister lِschen")

            say_title(gameforge.skill_group._760_sayTitle)

            say(gameforge.skill_group._320_say)
            if not pc.is_clear_skill_group() then
                           ---                                                   l
                say(gameforge.skill_group._330_say)
                say_title(gameforge.buy_fishrod._210_sayTitle)
                                say_reward(gameforge.skill_group._340_sayReward)
                            else
                say_reward(gameforge.skill_group._350_sayReward)
                            end
            clear_letter()
        end

    end -- end_of_state: run
end -- end_of_quest

توقيع: SlayerPro
Metin2 Player since 2007 



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